As you play with the Dealer he will present different scenarios based on the cards on the table. While the atmosphere of the game is done very well, the gameplay is not for everyone. So well, in fact, I’d personally like to see VR support to get the sense of sitting at the table.īuild your deck to give yourself advantages on your adventure. Overall the look and feel of Hand of Fate 2 is very well crafted. This was minor as much more of your time is spent at the table with the Dealer. When switching to the more action-oriented combat, however, I felt some of this detail went out the window a little with characters and environments looking a little on the bland side. When sitting at the table with the Dealer, you can see the high level of detail present from the designs on the cards to the miscellaneous items strewn across the table. The high-quality graphics and sound add perfectly to the mystery and mysticism at play here and the voice work for the Dealer is top-notch and give the character depth and personality. Something that stood out to me right from the beginning was how well Hand of Fate 2 really nails the atmosphere that it is going for. Throw in some tabletop RPG elements and a deceptively intricate action combat system and you’ve got a game that, while very good, definitely targets a specific audience instead of going for mass appeal. the Dealer, with the latter acting as a type of dungeon master as well. Like its predecessor, the main focus is a deckbuilding card game of the player vs. Defiant Development’s Hand of Fate 2 is a mixed bag, pulling from many RPG subgenres.
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