There is also a ton of walking back and forth to fetch items for puzzles, with no option for fast travel. The controls may be much better suited for the touch screen but it still doesn’t make them incredible by today’s standards. There are many minor annoyances that would not exist in this day and age. This is clearly a series made in the early 2000s. You may have to bear with the gameplay a little before you fully enjoy the game. Within the main narrative, Syberia and its sequel are engaging and full of interesting twist and turns. It’s a nice realistic inclusion for an adventure game but too often Kate receives calls that do little to add to the overall story. Kate has a mobile phone on her possession that she can use to make calls. Some of the personal life aspects of the game get a little long in the tooth. Kate Walker in particular, is intelligent, resourceful and strong. This is the gist of the first game and the plot and characters are all unique and charming. At first it seems like all you have to do is get some papers signed, but eventually you get dragged into a quest to find the owners long lost brother. You play as Kate Walker, a lawyer sent to France to oversee a takeover of an old toy company. Syberia blends an overarching narrative with balancing the protagonists personal life. The narratives of the Syberia series are where the strength of the series lie. Use the touchscreen though, and you can play the game in beautiful point and click style, which is much more enjoyable. You’ll often find yourself walking into the wrong rooms due to its fiddly nature. Playing with the Switch docked you rely on the gamepad, which isn’t awful but reminds you how dated the game is. It works so well for Syberia due to its integration of touch screen controls. I’ve banged on at length about the Switch’s usefulness in this regard and will continue to do so. This is due to the portability of the Switch. The Switch is actually much more suited as a home for Syberia than the Playstation or Xbox. The first title was released all the way back in 2002, and now the entire trilogy is making its way to the Nintendo Switch, for better or worse. However, a few series still dedicated themselves to epic narratives and fiendish puzzle based gameplay. The point and click adventure game as most know it, died with Grim Fandango. A genre that churned out such classics as Sam and Max, Broken Sword and the Monkey Island Series soon found its sales figures dwindling. While the other tunes in Syberia 3 are nowhere near as epic as the theme song, they still get the job done.The point and click adventure genre really suffered from the explosion of 3d platformers and adventure games in the late nineties. Upon booting up the game, you’re greeted with a fantastic theme song of borderline epic proportions. Thankfully, not everything is lost in the sound department, as the soundtrack is easily one of the game’s highlights. Even the old people sounded way too young for their own sake. Mind you, they’re supposed to be Eastern European, but they all ended up sounding like teenagers from California. Don’t get me wrong, some of the characters are actually well-acted, but a good chunk of them felt like random American people were selected to voice a bunch of characters with their natural voices and accents, and expected to do everything on their first take. Speaking of which, another thing that weirded me out in Syberia 3 was the voice acting. The facial animations are really weird their mouths open and close like they’re characters from the Wallace and Gromit universe, never being in sync with what they’re actually saying. The textures are blurry, devoid of saturation and very stretched, and the framerate is all over the place. I have to say that the art style the developers came up with is actually pretty good, but the game itself looks terrible. The main flaw here is the visual department. It’s like playing a modern game on the lowest graphics settings.
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